Setting up distance fading
Distance fading is the act of having small details fade out when they contribute very little to any certain scene or frame.
Setup
The best way to set up distance fading is through pressing [CTRL]
+ [F]
to search for your objects, selecting their models, and applying the relevant tags to those models.
Pay attention. Do not fade objects that are game-centric, i.e. item chests, collectables and so on, as in the event of Luatri crashing they may not re-appear.
Tags
Detail_Small
Used for details such as plants, trash, and pottery. Change the range of this by updating cfg.DISTANCE_FADING_RANGE_SMALL
to however much you want. Default is 250.
Detail_Medium
Used for details such as bus stops, balconies, dumpsters, rooftop units and window units. Change the range of this by updating cfg.DISTANCE_FADING_RANGE_MEDIUM
to however much you want. Default is 500.
Detail_Large
Used for streetlights and traffic lights. Change the range of this by updating cfg.DISTANCE_FADING_RANGE_LARGE
to however much you want. Default is 750.
Detail_Ultra
Not used by anything but it's there if you need it. Change the range of this by updating cfg.DISTANCE_FADING_RANGE_ULTRA
to however much you want. Default is 1000.